Six of CrowseBook - 2015
From the critics
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Geels looked at Kaz as if he was finally seeing him for the first time. The boy he’d been talking to had been cocky, reckless, easily amused, but not frightening—not really. Now the monster was here, dead-eyed and unafraid. Kaz Brekker was gone, and Dirtyhands had come to see the rough work done.
"We'll all have waffles. And whisky. If this job doesn't come off, no one's going to want to be around me sober."
“The heart is an arrow. It demands aim to land true.”
― Leigh Bardugo, Six of Crows
“Many boys will bring you flowers. But someday you'll meet a boy who will learn your favorite flower, your favorite song, your favorite sweet. And even if he is too poor to give you any of them, it won't matter because he will have taken the time to know you as no one else does. Only that boy earns your heart.”
― Leigh Bardugo, Six of Crows
"If I thought yout were dirty, you'd be holding your guts in on the floor of the Exchange like Big Bol, so stop running your mouth." -Kaz to Jesper
"Fine. But if Pekka Rollins kill us all, I'm going to get Wylan' s ghost to teach my ghost how to lay the flute just so I can annoy the hell out of your ghost." -Jesper
" I'll just hire Matthias' ghost to kick your ghost's ---." -Kaz
"My ghost will not associate with your ghost."-Matthias
"Maybe your tutors didn't cover this lesson, but you do not argue with a man covered in blood and a knife up his sleeve."-Jesper
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Kerch is a land that worships gold and industry, and in this the slum rats of the Barrel are no different from the more supposedly more upstanding merchers of Ketterdam. Kaz Brekker has spent years building up the Dregs gang from nothing, creating the Crow Club, and laying a territorial claim to Fifth Harbour. With such a ruthless reputation, it is no surprise that a mercher might approach him with an unusual job, one that cannot be entrusted to just anyone. A Shu scientist has been captured by the Fjerdans, and is being held in the impregnable Ice Court. He holds the knowledge of a new drug, jurda parem, which can take Grisha power from miraculous to unimaginable, with terrible consequences, both for the Grisha, and for the world market. Kaz assembles a crew of his best pickpockets and thieves to travel to Fjerda during the Hringkalla festival, and attempt the impossible—breach the Ice Court, and extract Bo Yul-Bayur, before anyone else gets to him.
Kaz Brekker, the mysterious boy who brought the Dregs, one of Kerch's many gangs, up from the gutter, is tasked with an impossible challenge. Break into the most heavily guarded palace in the world and steal one of the most wanted men of the age.
Quickly he gathers a crew: a clever spy known as the Wrath; a sharp-tongued sharpshooter; a convict unwilling to betray his country; a Grisha who is using her powers to survive the slums; and a runaway who left behind luxury.
The gang must complete a mission akin to suicide or they will lose the prize and wind up dead. However, Kaz Brekker does not know the meaning of the word 'impossible'.
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